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In my experience, art is not to be awaited; it is to be chased down, cornered, and beaten into submission with a stick. ~Michael Perry
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Adventures in Interfacing Part I: Should the Interface be the Adventure?
Vince Twelve of xii games dissects adventure game interface design. -
AGS Awards 2009
IndieGames.com takes an in-depth look at the Adventure Game Studio Awards 2009. -
Why aren’t there more women in games? Well, actually…
Erin Robinson takes a candid look at the quickly shrinking minority. -
Ten Things I’ve Learned About Localization Editing
Graeme Davis gives us some insight into the art of localizing your game for new territories. -
I can haz iPhone too?
Developing for the iPhone is still worthwhile, but where does one start?
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Game Design
Adventures in Interfacing Part I: Should the Interface be the Adventure?
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Festivals
AGS Awards 2009
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Editorials
Why aren’t there more women in games? Well, actually…
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Game Writing
Ten Things I’ve Learned About Localization Editing
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Development Tools
I can haz iPhone too?
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